Two things I’ll rarely do: rent a game, and spend $60 on a new release. As a member of the common people, my hard-earned 5 dozen dollars is not being spent on 6 hours of brawlery. Cheapskate? I prefer value-conscious, but whatever you wish is fine, sir.
However, in a stroke of brilliant luck, I managed to nab Saint’s Row 2 for a cool $15 at Blockbuster, along with a rental of X-Men Origins: Wolverine.
Patience pays off; I’m sure Saint’s Row will have aged just as well as when it was fresh in the plastic. Wolverine fits perfectly in my rental plan: short, fast, not boring, not worth playing twice. The last game I rented was The Force Unleashed, which was a fairly sordid experience (Item 3 on my cobwebby “Games To Review” list), so I went into Origins in fear of the Dropoff: that moment past the hump where the developers started padding content and stopped caring.
Actually. I have to keep talking about SW:TFU because it’s an apple from the same corporate tree: heavily-licensed third-person action-brawler with lite-RPG ability-trees. This is a path well worn — a venerable trench, lined with cash. (Maybe the trench goes around the tree? The trench leads to the tree? I apologize for this.)
In addition to those items, X-MO:W and SW:TFU both feature:
- overpowered übermen
- dozens of minions to decimate
- giant bad guys upon which to leap and then slash and then jump off
- bizarre jumping physics
- testosterone
Bullet #3 is important: so far, the Giant Bad Guys Upon Which To Leap in X-MO:W, while repetitive and Not Fun, are much, much less frustrating than the GBGUWTL in SW:TFU. The actual battling is organic enough: wait for creature to attack. Dodge out of the way. Leap upon giant creature’s back and press X a lot. Leap off before giant creature forcefully removes you. Repeat 4-5x per creature. The failure state here is important: leap at creature when it’s facing you, and it will lay The Hurt upon you.
Compare to TFU’s giant creature (or AT-ST) battles: leap 60 feet into air, flit in place (because The Force) and hold down the Force Lightning Button until the creature’s Meter allows you to proceed with a button-reactive Quick Time Event, the failure of which results in the creature laying The Hurt upon you. Hell. In X-MO:W, at least your mistake is in execution of a reasonably complex process (dodge, wait til the right moment, target, leap) rather than a giant pass/fail “PRESS THE A BUTTON” graphic on-screen. I used the term “organic” loosely, earlier.
In other words, X-MO:W is holding up nicely. I’m looking forward to more wanton decimation tonight.
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