Properly Calibrated

A blog about food, drink, and video games by Cameron Daigle.

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In Ascending Order Of Intensity

If I’m looking to vent some pent-up energy or frustration I usually pull out the Rock Band 2 (and the headphones, we live in an apartment) and whale on those for a while, but yesterday, I pulled out the Wii Sports and whaled on some bowling pins instead. Less setup time, and just as satisfying. I bowled a 241 and I can’t play most songs on Hard drums in Rock Band, so perhaps the self-reinforcement is also a factor.

I’m in a bit of a dead area right now in terms of new games. I played an assortment of demos recently, with nothing really feeling worth a hot $60. I’m waiting for Red Faction to drop a little; it definitely feels worth $40. This is not an interesting paragraph.

More Fallout. Finished up Point Lookout; final verdict: essential. I would recommend that any Fallout purchaser buy Broken Steel (the Whoops-Here’s-The-Real-Ending Patch) and Point Lookout, Skip The Pitt and Anchorage until you can find that 2-in-1 expansion disc used for $8 or so.

The main quest isn’t terribly long, but there are 2 other quests that rival the main one in length — one of which is downright Lovecraftian, and requires the player to do my least favorite activity — crawling through levels of sub-sub-sub-basements, fighting countless ghouls. My grizzled rifleman is much more at home on the range than the dank cavern. This was the first expansion that has actually hindered my sleeping on a couple of nights. Hard on the ol’ nerves.

Also hard on the nerves: Half-Life 2. I busted out The Orange Box in a third or fourth attempt to get going on it again (played it a few years ago on PC). The overwhelming emotion: dread. Dread for the nonstop chase sequences. Dread for the helicopters. Dread for that one last-stand scene with the turrets. Dread (with extra dread sauce) for the night-time village sequence with the sprinting headcrab zombies. That game is somehow far more intense when you know what obstacles await you. In the day and age of play-at-your-own-pace open-world games, the nonstop action-chute of Half-Life is downright rattling.

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Jul. 1, 2009

Yes, That’s Right, I’m Evil Now. Shoot Me.

Assassin’s Creed continues to be interesting. Even though the entire game essentially boils down to …

  • Run Around
  • Assassinate Guards
  • Fight Guards
  • Collect Flags
  • Pickpocket Dudes
  • Assassinate 1 Important Dude Every Two Hours Or So

… it’s still reasonably fun to do all of the above. I’ve discovered that I can just avoid the sidemission types that I find distasteful (Informants and Collect These Flags In A Circle). Granted, there aren’t many choices to begin with, but I’m okay with just pickpocketing, interrogating and eavesdropping my way to success.

I haven’t mentioned it here yet, but I love Fallout 3. I was previously a fan of both the Fallout series and the Elder Scrolls, so when Bethesda made the new Fallout, I was in Best Buy on opening day, buying the Vault-Tec lunchbox (which, by the way, included an awesome concept art book and an equally awesome Nuka-Cola bottle opener.)

Since then, I’ve bought all the DLC. The Pitt, Anchorage, Broken Steel. Last night, right before I was headed to bed, I saw that Point Lookout was available.

Dang it.

I loaded up, fired Fawkes (nice guy, but keeps stealing my XP) and hopped on the dilapidated riverboat for Point “Coney Island By Way Of Louisiana” Lookout.

The framerate was just a touch funny walking through the opening wharf area, which stood out to me against Fallout’s normal high levels of polish. However, another polish-related problem almost caused me to assassinate my TV with my controller. Allow me to elucidate.

The wharf is a burnt-out waterside fair. Nearby, there’s a giant mansion on a hill. Smoke is billowing from the roof. I headed that way (burnt-out skee ball machines give me the creeps).

Now, I need to complain about this, but I’ll do it without spoiling anything. I head for the mansion, to find that there is [DUDE] needing me to help protect him from [GUYS]. Said [GUYS] attack in packs, and do insane amounts of damage. I was a high roller back in the DC area – here I’m getting 20% of my health taken away with every [ATTACK] from a [WEAPON].

It takes a while to get through all the [GUYS] to protect the [DUDE], climaxing in a pretty serious battle where I laid some mines down for extra protection.

The fight finishes. I run past my mines. One explodes (?!). I take damage. [DUDE]’s lousy AI triggers that I must then be a HOSTILE.

[DUDE] proceeds to shoot me, repeatedly. I stand there, helpless and pissed off that I didn’t think to save (and the game didn’t autosave) at any point since I first entered the mansion. A nerve-wracking 45 minutes or so, down the drain. Thanks bunches, Bethesda.

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Jun. 24, 2009